Animations on iOS

Roger Guay irog at mac.com
Tue Dec 15 12:53:57 EST 2015


Wow, what a cool idea! It boggles the mind!! Thanks, Scott. 


Roger


> On Dec 15, 2015, at 9:15 AM, Scott Rossi <scott at tactilemedia.com> wrote:
> 
> I don't know if OP wanted to move animation around the screen, but if you
> use a multi-image display technique for animation, it's more efficient to
> use a single image as a viewer.  You only need one command -- set the text
> of img "display" to <xyz> -- instead of using two (hide and show).
> 
> Regards,
> 
> Scott Rossi
> Creative Director
> Tactile Media, UX/UI Design
> 
> 
> 
> 
> On 12/15/15, 8:22 AM, "use-livecode on behalf of EED-wp Email"
> <use-livecode-bounces at lists.runrev.com on behalf of
> prothero at earthednet.org> wrote:
> 
>> Anything wrong with putting each animated object's image states in a
>> group and showing/hiding each figure in some kind of sequence? Then move
>> the group to move the character. Obviously I'm thinking of character
>> animation. Seems this would be pretty easy. Haven't tried it.
>> Bill
>> 
>> William Prothero
>> http://ed.earthednet.org
>> 
>>> On Dec 15, 2015, at 6:16 AM, Rick Harrison <harrison at all-auctions.com>
>>> wrote:
>>> 
>>> Hi Ben,
>>> 
>>> If you are trying to do a background animation with a looped movie, I
>>> found
>>> the smoothest way was to put one image on each card and then loop
>>> through
>>> the cards.  This eliminates the load time problem.
>>> 
>>> Good Luck,
>>> 
>>> Rick
>>> 
>>>> On Dec 14, 2015, at 2:23 PM, Ben Rubinstein <benr_mc at cogapp.com> wrote:
>>>> 
>>>> What are my options for displaying an animation in a portion of the
>>>> card/screen on iOS?
>>>> 
>>>> Currently I've tried:
>>>> 
>>>> 1) making it into a video, in a very limited range of formats, and
>>>> playing it from an external file using a native control
>>>> 
>>>> Pros: works, choice of controller etc, plays from a separate file and
>>>> starts up fairly quickly
>>>> 
>>>> Cons: video formats not super-efficient for animation, and at least as
>>>> I've managed so far, limited to certain resolutions - I'm forced to
>>>> crop or squash my original animation.
>>>> 
>>>> 2) making it into a GIF on the card, which works quite nicely except
>>>> that there's an enormous delay going to the card, presumably as the
>>>> animation is buffered.
>>>> 
>>>> Pros: can be exactly the size I want; plays quite smoothly
>>>> 
>>>> Cons: I've not managed to play this from an external file, and if it's
>>>> embedded on the card there's an unacceptable delay.
>>>> 
>>>> 
>>>> Is there a third way?  Should I be able to set the filename of an
>>>> image object to an external gif file?  Are there some video formats
>>>> accepted on iOS which are good for animation and which will allow
>>>> arbitrary dimensions?
>>>> 
>>>> TIA,
>>>> 
>>>> Ben
>>>> 
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