Animations on iOS
Ben Rubinstein
benr_mc at cogapp.com
Mon Dec 14 14:23:06 EST 2015
What are my options for displaying an animation in a portion of the
card/screen on iOS?
Currently I've tried:
1) making it into a video, in a very limited range of formats, and playing it
from an external file using a native control
Pros: works, choice of controller etc, plays from a separate file and starts
up fairly quickly
Cons: video formats not super-efficient for animation, and at least as I've
managed so far, limited to certain resolutions - I'm forced to crop or squash
my original animation.
2) making it into a GIF on the card, which works quite nicely except that
there's an enormous delay going to the card, presumably as the animation is
buffered.
Pros: can be exactly the size I want; plays quite smoothly
Cons: I've not managed to play this from an external file, and if it's
embedded on the card there's an unacceptable delay.
Is there a third way? Should I be able to set the filename of an image object
to an external gif file? Are there some video formats accepted on iOS which
are good for animation and which will allow arbitrary dimensions?
TIA,
Ben
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