Script Editor future (was Re: Open Source Kickstarter Report Card)

Mike Kerner MikeKerner at roadrunner.com
Fri Aug 21 09:30:40 EDT 2015


There are SO MANY things that can, and, in my opinion, should happen with
a/the script editor, that I often wonder if instead of working on one,
effort should instead be spent on a BBEdit/TextWrangler plugin or some
method for leveraging someone else's text editor.

Bootstrapping is an unbelievably powerful technique, though, so the things
that WE can do to/with the existing LC script editor in 8 may make all of
that discussion moot.

On Fri, Aug 21, 2015 at 9:01 AM, Ali Lloyd <ali at runrev.com> wrote:

> On Thu, 20 Aug 2015 at 16:49, Richard Gaskin <ambassador at fourthworld.com>
> wrote:
>
> > With the IDE things are even better:  it's already written in a
> > high-level scripting language.  Why not use LiveCode Script?
> >
> > If we can't build a good text editor in LiveCode, what are any of us
> > doing here?
> >
> >
>
> That is a false dichotomy - we certainly can build a good text editor in
> LiveCode Script, but we can probably build a better one using LiveCode
> Builder and LiveCode Script . The field code in the engine is extremely
> complicated, even after all the good work Fraser has done on it. On top of
> that the script editor in the IDE is a highly specialised stack, there is
> code all the way through its objects, and it is fairly inexorably
> intertwined with the debugger.
>
>
> There will be a field widget at some point, that is pretty much known. And
> it will be better than the existing field object. The script editor is
> probably the most important field in the IDE. So we will be using a field
> widget as the basis for the script editor. That much, to me at least, seems
> inevitable. As a result the script editor stack will be more modular,
> manageable and robust.
>
>
> Note this is not the official opinion of LiveCode, just my take on it as
> the person who has been primarily tasked with IDE development for 8.0. I
> don't think that the current script editor should be neglected, and if I
> end up being assigned to that task I will attempt it with equal gusto. I'm
> definitely interested in compromise here, and would be happy if we could
> reach some sort of agreement as to what goals are appropriate for the
> current script editor. And I would be very interested to hear opinions from
> others on this topic.
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