How to minimize delay when playing an audio clip
Mike Bonner
bonnmike at gmail.com
Sat Aug 15 13:52:10 EDT 2015
I have an audio clip that I'm using as a sound effect. I try to trigger
the play start FIRST in my game loop, but no matter what methods I try
(even breaking it out of the game loop itself) there is a pretty hefty lag
time before it starts playing. Enough so that its possible to have an
event happen, and stop the play of the clip before it ever starts.
I don't think i'm having issues with a bound cpu, I think 'play audioclip
"myclip" looping' is just that slow. If I hold the key down, it works
fine, animation keeps up, and stop is pretty much instantaneous. Is there
a way to get this working better? I'll try with an actual player next, but
I thought having the clip as part of the stack would provide the best
results.
Also, a quick question.. I assume there is no way to modify the tone of a
clip on the fly? IE: Simulate doppler shift..
More information about the use-livecode
mailing list