iOS app submission error - "invalid segment alignment"
Mike Kerner
MikeKerner at roadrunner.com
Fri Sep 26 17:19:07 EDT 2014
never mind, the new patch doesn't fix it, either.
On Fri, Sep 26, 2014 at 4:58 PM, Mike Kerner <MikeKerner at roadrunner.com>
wrote:
> There is something new with the linker. Adobe is having the same issues.
>
> On Fri, Sep 26, 2014 at 4:55 PM, Ralph DiMola <rdimola at evergreeninfo.net>
> wrote:
>
>> I just had an iOS app approved for the store today. I submitted it on 9/16
>> and was reviewed and approved today.
>>
>> I submitted it with Mountain Lion/LC 6.6.3/Xcode 5.1.1
>> I have since upgraded to Mavericks. Is this an OSX issue? Have the rules
>> changed since 9/16?
>>
>> Ralph DiMola
>> IT Director
>> Evergreen Information Services
>> rdimola at evergreeninfo.net
>> Phone: 518-636-3998 Ex:11
>> Cell: 518-796-9332
>>
>>
>> -----Original Message-----
>> From: use-livecode [mailto:use-livecode-bounces at lists.runrev.com] On
>> Behalf
>> Of Chris Sheffield
>> Sent: Friday, September 26, 2014 4:09 PM
>> To: How to use LiveCode
>> Subject: Re: iOS app submission error - "invalid segment alignment"
>>
>> Here's something that's strange though, and maybe I'm just not totally
>> understanding the problem exactly. LiveCode 6.6.3 supports Xcode 5.1.1,
>> and
>> builds against the iOS SDK included with that. Apple is supposedly still
>> accepting apps built against that SDK (at least, that's what iTunes
>> Connect
>> says). But I'm getting this error even when building my app with LC 6.6.3.
>>
>> So I don't get why it's an issue. Something else going on?
>>
>> But it sounds like RunRev are aware of the problem and working on a fix,
>> according to Mike Kerner just a minute ago.
>>
>>
>> > On Sep 26, 2014, at 2:01 PM, Colin Holgate <coiin at verizon.net> wrote:
>> >
>> > One interesting thing about the Adobe thread is the number of people who
>> seemed to be submitting apps right now, and were hit with the problem.
>> >
>> > In Adobe's case they have their own version of the linker, because they
>> need to be able to publish to iOS from Windows, amongst other reasons. The
>> work around for now is to replace the Adobe ln64 file with the system's ln
>> file (renamed), then when you compile an iOS app it ends up using Apple's
>> linker.
>> >
>> > The solution doesn't work for Windows, Adobe will have to update their
>> own
>> linker to fix things there.
>> >
>> > From what you say it could be that LiveCode does use its own linker, or
>> it
>> has an engine that your stack gets bundled with, and that engine was
>> created
>> with an older Xcode.
>> >
>> >
>> >
>> > _______________________________________________
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>>
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>
>
>
> --
> On the first day, God created the heavens and the Earth
> On the second day, God created the oceans.
> On the third day, God put the animals on hold for a few hours,
> and did a little diving.
> And God said, "This is good."
>
--
On the first day, God created the heavens and the Earth
On the second day, God created the oceans.
On the third day, God put the animals on hold for a few hours,
and did a little diving.
And God said, "This is good."
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