iOS app submission error - "invalid segment alignment"
Chris Sheffield
cmsheffield at icloud.com
Fri Sep 26 17:00:00 EDT 2014
Ralph,
I’m glad to hear your app got approved. We’ve got another one waiting for review right now. I built it and submitted it last Friday, using Mavericks, LC 6.6.3, and Xcode 5.1.1. So I’m hoping it won’t get rejected because of this. Knowing that yours wasn’t gives me hope. :-)
It doesn’t appear to be an OS X issue, so you should be fine once RunRev release LC 6.6.4. You can read more about it here http://quality.runrev.com/show_bug.cgi?id=13536 <http://quality.runrev.com/show_bug.cgi?id=13536>.
> On Sep 26, 2014, at 2:55 PM, Ralph DiMola <rdimola at evergreeninfo.net> wrote:
>
> I just had an iOS app approved for the store today. I submitted it on 9/16
> and was reviewed and approved today.
>
> I submitted it with Mountain Lion/LC 6.6.3/Xcode 5.1.1
> I have since upgraded to Mavericks. Is this an OSX issue? Have the rules
> changed since 9/16?
>
> Ralph DiMola
> IT Director
> Evergreen Information Services
> rdimola at evergreeninfo.net
> Phone: 518-636-3998 Ex:11
> Cell: 518-796-9332
>
>
> -----Original Message-----
> From: use-livecode [mailto:use-livecode-bounces at lists.runrev.com] On Behalf
> Of Chris Sheffield
> Sent: Friday, September 26, 2014 4:09 PM
> To: How to use LiveCode
> Subject: Re: iOS app submission error - "invalid segment alignment"
>
> Here's something that's strange though, and maybe I'm just not totally
> understanding the problem exactly. LiveCode 6.6.3 supports Xcode 5.1.1, and
> builds against the iOS SDK included with that. Apple is supposedly still
> accepting apps built against that SDK (at least, that's what iTunes Connect
> says). But I'm getting this error even when building my app with LC 6.6.3.
>
> So I don't get why it's an issue. Something else going on?
>
> But it sounds like RunRev are aware of the problem and working on a fix,
> according to Mike Kerner just a minute ago.
>
>
>> On Sep 26, 2014, at 2:01 PM, Colin Holgate <coiin at verizon.net> wrote:
>>
>> One interesting thing about the Adobe thread is the number of people who
> seemed to be submitting apps right now, and were hit with the problem.
>>
>> In Adobe's case they have their own version of the linker, because they
> need to be able to publish to iOS from Windows, amongst other reasons. The
> work around for now is to replace the Adobe ln64 file with the system's ln
> file (renamed), then when you compile an iOS app it ends up using Apple's
> linker.
>>
>> The solution doesn't work for Windows, Adobe will have to update their own
> linker to fix things there.
>>
>> From what you say it could be that LiveCode does use its own linker, or it
> has an engine that your stack gets bundled with, and that engine was created
> with an older Xcode.
>>
>>
>>
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