3D Raycasting in LiveCode?
harrison at all-auctions.com
Mon Feb 17 16:22:00 CET 2014
This looks like an interesting project you put together.
Just a note about your visible corner problem.
That has always been a problem in these games.
Something in the math I think as z approaches infinity?
The way most games solved this problem was to
use curved corner wall intersections. "Marathon Infinity”
is a good example of this. Instead of having a
corner like this: < make it more like: ( .
You’ll find the raycast algorithm likes it a lot better!
Thank you for your efforts on this great demo!
On Feb 17, 2014, at 8:27 AM, LiveCode Feeds <feed at smpcsupport.com> wrote:
> I have been experimenting with raycasting algorithms in LiveCode. (To see if it
> can be done at a reasonable frame rate, and to learn about raycasting at the
> same time.)
> There is now a demo that works, sort of. It's called Spider Hunt and you can
> find it here.
> Hopefully someone can have a little fun with it, or finds it interesting.
> Scott McDonald
> "Components, Controls, Tools and Resources for LiveCode"
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