Should "dispatch" be extended for timers?
dunbarx at aol.com
dunbarx at aol.com
Wed Aug 27 00:18:05 EDT 2014
Hi.
"Send' can, er, send parameters as well as a command. In a button script:
on mouseUp
send "putArg" && random(99) && random(99) && "XYZ" to me in 5
end mouseUp
on putArg var
put var
end putArg
You get pairs of random numbers and the text as well. All parameters come across as a batch.
Or you can separate in the usual way:
on mouseUp
send "putArg" && random(99) & "," & any char of "ABCD" to me in 5
end mouseUp
on putArg var,var2
put var2 --or the first one or both
end putArg
Craig
-----Original Message-----
From: Richard Gaskin <ambassador at fourthworld.com>
To: How to use LiveCode <use-livecode at lists.runrev.com>
Sent: Tue, Aug 26, 2014 10:09 pm
Subject: Should "dispatch" be extended for timers?
I love "dispatch", and the more I use it the more I find "send" murky.
With "dispatch" params seem more natural to me:
dispatch "somecommand" to tSomeObj with tArg2, tArg2
But with "send" it's less clear how params are handled - here's an
example from the forums today:
send clearVideo LayerAlpha, baseLayer, LayerGraphic, \
LayerAudio to me in 700 milliseconds
Seems like a good guess as to how it should be used, but of course the
compiler complains.
So given that "dispatch" is also faster, why not use it for everything,
extending it with "in" to allow timers:
dispatch "somecommand" to tSomeObj with tArg2, tArg2 in 2 secs
Is there some reason I've overlooked as to why "send" allows timers but
"dispatch" doesn't?
--
Richard Gaskin
Fourth World Systems
Software Design and Development for the Desktop, Mobile, and the Web
____________________________________________________________________
Ambassador at FourthWorld.com http://www.FourthWorld.com
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