Re: Motion Comics tutorial for LiveCode

Ender Nafi Elekcioglu endernafi at gmail.com
Sun Sep 29 00:16:10 EDT 2013


I have no experience in graphics & design,
but I can find my way around and do stuff enough for simple jobs.
It's time consuming for sure, 
maybe I can lessen your burden by undertaking some of simple-to-do-but-still-time-consuming stuff.

I'm using photoshop & pixelmator, though.
I couldn't get accustomed to gimp.

Please, inform me about the process { endernafi at gmail.com };
hopefully, I may help to a degree.



~ Ender Nafi
~… together, we're smarter …~

On September 29, 2013 at 6:48:33 AM, Alejandro Tejada (capellan2000 at gmail.com) wrote:

Hi Ender,  


endernafi wrote  
> Hm, I thought that the tutorials are gonna aim to code *motion comics*  
> in LiveCode; animations, sprites and stuff. Clearly, I misunderstood :)  
> Still, a promising project, especially to teach programming to youngsters.  

The Motion Comics tutorials will, for certain, use animation, sprites  
and scripts.  

When you wrote:  
"I'd love to help, also; though, I'm not sure that my  
technical abilities are sufficient. Yet, I'd like to give  
a shot and do whatever I can. "  

I thought that you were answering to this request:  
"Each tutorial would require that me (and some volunteers)  
clean up and retouch all the panels of the history  
chosen for the tutorial... so, if you have time to help  
please, tell me so."  

The labor of converting comics books in sprites and clean  
backgrounds is, certainly, time consuming but not  
so difficult with current software. ;)  

Al  




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