iOS Image/Sprite Animation?
irog at mac.com
Thu Nov 28 17:30:39 EST 2013
Thank you, Klaus and Scott for pushing back the frontiers of ignorance once again!!
On Nov 28, 2013, at 2:21 PM, Scott Rossi <scott at tactilemedia.com> wrote:
> Klaus is right. "Value" is used to resolve the numbered property names
> (uFrame1, uFrame2, etc).
> It's been mentioned before -- the "text" property of images is not
> intuitively named, but it's a property you can set to update an image's
> contents, especially when changing both the imageData and alphaData
> Also, make sure you don't have a typo occurring in your script: uIMAG vs
> Scott Rossi
> Creative Director
> Tactile Media, UX/UI Design
> On 11/28/13 1:19 PM, "Klaus major-k" <klaus at major-k.de> wrote:
>> Hi Roger,
>> Am 28.11.2013 um 22:12 schrieb Roger Guay <irog at mac.com>:
>>> Once again, I learn so much from your contributions, Scott. However I¹m
>>> having trouble recreating your stack with my images.
>>> After I
>>> "set the uIMAG of image myImage to image myPng.png² (myPng.png is an
>>> image I¹ve imported to the stack)
>> set the uIMAG of image "myImage" to THE TEXT of image "myPng.png²
>>> and then
>>> ³set text of image myImage to value(the uIMG of image myImage)², I get
>>> nothing in image myImage. The image is still there but there¹s nothing
>>> to see.
>> Since you are testing this with only one image, don't use VALUE:
>> set text of image "myImage" to the uIMG of image "myImage"
>>> What am I missing, please? Is there something special about the images
>>> that are stored?
>>> Thanks and cheers,
>> Klaus Major
>> klaus at major-k.de
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