Unicode in Answer Dialog on iOS

Monte Goulding monte at sweattechnologies.com
Sat Mar 2 01:33:25 EST 2013


I use a similar technique for modal dialogs but I use black graphic with blendlevel about 80% to dim everything.  The main annoyance is that you need to remember to keep the dimming layer and the the dialog groups above everything else in the ui. It would certainly be nice to have a multi-stack UI.

Cheers

--
M E R Goulding
Software development services

mergExt - There's an external for that!

On 02/03/2013, at 11:17 AM, kee nethery <kee at kagi.com> wrote:

> 
> On Mar 1, 2013, at 1:13 PM, Jim Little <littlejamesw at mac.com> wrote:
> 
>> 
>> Hi All,
>> 
>> We're trying to localize an iOS app for Japanese.  We're stuck with trying to use unicode in Answer dialogues on iOS.  
>> 
>> We've tried:
>> 
>> 1.  HTML-formatted strings outputs to <p> tags 
>> 2.  RTF-formatted strings outputs with tags 
>> 3.  All sorts of combinations of unicode-text and unidecode() outputs as garbled text  
>> 
>> Any suggestions on how to make this work?
> 
> Skip using the answer dialog and build your own.
> 
> I create a fake dialog by having a full stack window transparent button that covers the entire card. On top of that I have the image of  a dialog. In that I have fields and buttons. Until they deal with the fake dialog, the transparent button prevents them from interacting with anything else on the screen. It's a hack but it works.
> 
> Kee Nethery
> 
> 
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