Successful recipe for LC iPhone apps...
Mark Wilcox
m_p_wilcox at yahoo.co.uk
Wed Jun 5 12:07:32 EDT 2013
Not using images? Are you using images for your graphics/buttons, or is everything procedurally generated? My guess is that it won't matter at least at the moment, although procedurally generated stuff is definitely OK.
The default.png and variants (e.g. default-568h at 2x.png) I mentioned are what LiveCode calls splash screens (they are not actually meant to be used as splash screens according to Apple's HIG - apologies for using the native iOS coding terminology) in the standalone application settings. I'm not sure what the standalone builder does if you don't set one for a particular resolution?
I assume the app icon should also have a retina version for them to accept apps now. Beyond that if they think your app looks low-res on a retina display then they might reject it but I doubt there are any official criteria.
Mark
________________________________
From: John Dixon <dixonja at hotmail.co.uk>
To: How to use LiveCode <use-livecode at lists.runrev.com>
Sent: Wednesday, 5 June 2013, 16:38
Subject: RE: Successful recipe for LC iPhone apps...
Mark...
Thanks for the reply... I have already a couple of apps in the store that will run at the correct size, ie both on the iphone 4 and the iphone 5... I am not using any images... I am vague about whether we have to now only develop in a stack size of 640 x 960, for the iphone 4 or 640 x 1136 for the 5... or can I still lay it out at 320 x 480 as long as graphics and buttons are moved to appropriate places if the user should choose the run the app on an iphone 5 ?
> Date: Wed, 5 Jun 2013 16:06:18 +0100
> From: m_p_wilcox at yahoo.co.uk
> Subject: Re: Successful recipe for LC iPhone apps...
> To: use-livecode at lists.runrev.com
>
> I haven't submitted an app but here's my take on the official Apple stance and what it means:
>
> All apps have to support the iPhone 5 resolution (or 4" Retina) and retina displays since May 1st.
>
> The iPhone 5 thing is clear - your app must scale to that resolution and not run in compatibility mode (with the black bars top and bottom). IIRC you need to include a Default-568h at 2x.png file (640x1136 px) image for the system not to put you in compatibility mode - even if it's a plain black one.
>
> The retina display support thing is not clear - if your app doesn't look great on a retina display they might reject it. Scaling images up programatically is definitely not banned though. If you're building native apps with Xcode they obviously want you to include @2x variants of all your images but the situation for apps built with other tools is less clear. I'm guessing most apps that include the default.png in all the @2x variants will probably be OK for now, since that's the only thing they can easily check programatically at submission time.
>
> Position independent code is only a warning for now and RunRev will fix that problem in a forthcoming release by setting the appropriate compile/link flags - looks like it's to do with a new security feature Apple are enabling to get better traction in the enterprise market.
>
> You do definitely need LC 6.0.2 (or 5.5.5) to get the UDID fix though.
>
> Mark
>
>
> ________________________________
> From: John Dixon <dixonja at hotmail.co.uk>
> To: "use-livecode at lists.runrev.com" <use-livecode at lists.runrev.com>
> Sent: Wednesday, 5 June 2013, 13:10
> Subject: Successful recipe for LC iPhone apps...
>
>
> There seems to be lots of stories about rejection of LC apps from the iTunes store around..
> What is the position regarding submission these days in the ever shifting sands of Apples' whims ?
>
> Has the iphone app got to be built at 640 x 960 ?
> What has position independant code got to do with building the app in liveCode ?
>
> I have an app ready for submission, but it has been built at 320 x 480... reading the stories on the forums it seems that submitting at this size will attract a rejection... is this correct ?
>
> Anybody submitted one recently and it got through ?....
>
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