Chained Behaviors
Peter Haworth
pete at lcsql.com
Fri Jul 12 15:47:48 EDT 2013
On Fri, Jul 12, 2013 at 11:36 AM, J. Landman Gay
<jacque at hyperactivesw.com>wrote:
> Remember that behaviors are not a single handler, they are whole scripts.
> I have several sprites that require different behaviors on mouseUp but they
> all have the same behaviors on mouseDown. With a chained behavior, I could
> have placed the mouseDown handler into the "top" of the chain and different
> mouseUp handlers in each separate behavior script underneath that:
>
> on mouseDown
> doDownStuff
> end mouseDown
> / \
> on mouseUp on mouseUp
> doBehavior1 doBehavior2
> end mouseUp end mouseUp
>
OK, good example, thanks. I have to ask, though, why not have the unique
mouseUp handlers in the sprite scripts and a behavior script for the common
mouseDown handler?
Pete
lcSQL Software <http://www.lcsql.com>
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