Asynchronous Audio on Windows?
Scott Rossi
scott at tactilemedia.com
Wed Jan 16 14:34:25 EST 2013
Hi Bob:
I would agree, but the software I'm building isn't audio software. I just
have a need for audio feedback: push a button, hear a click. On the user
side, it may be acceptable to restart after installing my app, but in my
book, requiring a restart is disruptive and a less-than-desirable user
experience, especially when there's no major change or benefit to be had.
Regards,
Scott Rossi
Creative Director
Tactile Media, UX Design
On 1/16/13 11:01 AM, "Robert Sneidar" <slylabs13 at me.com> wrote:
>Scott, I think at some point Livecode applications become so *complex*
>that an installer is needed. I don't think users are all that averse to
>restarting their computers after software is installed, especially Audio
>based software. It's very common to have to restart even OS X computers
>after a major change has been made to an audio codec. I'm just trying to
>encourage you to consider this as an option, otherwise you may waste a
>lot of time pursuing undomesticated waterfowl.
>
>Bob
>
>
>On Jan 16, 2013, at 10:38 AM, Scott Rossi wrote:
>
>> That's the route I'm taking. At this point my plan is to load all
>>sounds into buffers and have them available at all times. My *hope* is
>>that this setup is essentially the same as having a bunch of embedded
>>sounds loaded in a stack. It's a bit overkill as the external is
>>designed to manage 3d spatial audio, but performance during click events
>>appears to be way better than native LiveCode.
>>
>> But there's another potential issue that needs clarification from the
>>developer. The external relies on a sound library called openAL, and you
>>have to run an installer to get things set up for LiveCode, which the
>>instructions say "may require a restart". I really hope this is just
>>for development reasons and doesn't have to be passed on to users of a
>>stack that contains the audio external.
>>
>> Regards,
>>
>> Scott Rossi
>> Creative Director
>> Tactile Media, UX Design
>>
>> On Jan 16, 2013, at 9:25 AM, tbodine <lvhdgc7 at gmail.com> wrote:
>>
>>> Here's a link to the Franklin Audio external page
>>> <http://www.franklin3d.com/products/franklin-audio> . Is that the
>>>only
>>> solution out there?
>>>
>>> I'm concerned about the audio issues on Windows, too. It could
>>>sideline a
>>> number of projects I have in the works.
>>>
>>> -- Tom Bodine
>>>
>>>
>>>
>>>
>>> --
>>> View this message in context:
>>>http://runtime-revolution.278305.n4.nabble.com/Asynchronous-Audio-on-Win
>>>dows-tp4658908p4658974.html
>>> Sent from the Revolution - User mailing list archive at Nabble.com.
>>>
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