Asynchronous Audio on Windows?
Scott Rossi
scott at tactilemedia.com
Tue Jan 15 13:44:01 EST 2013
Hi Bob:
Yeah, there's Franklin Audio which the Paradigma guys put out a while back
-- I'm trying to get back up to speed. I just don't remember audio on
Windows being this limited.
Thanks & Regards,
Scott Rossi
Creative Director
Tactile Media, UX Design
On 1/15/13 10:23 AM, "Robert Sneidar" <slylabs13 at me.com> wrote:
>Didn't someone make a plugin for quicktime because of this? I suspect
>playing sounds with LC's built in sound support is going to be part of
>the whole one thread LC is running. An external would be the only way to
>get asynchronous sound.
>
>Bob
>
>
>On Jan 15, 2013, at 10:04 AM, Scott Rossi wrote:
>
>> Does anybody know if there's some trick or secret to getting sounds to
>>play
>> asynchronously along with events on Windows?
>>
>> I have a stack that supplements user interaction with audio feedback:
>> clicks, chimes, etc. I'm finding that all events are delayed by the
>>use of
>> sound, in that the events don't trigger until the sound has finished
>> playing. The sounds are imported WAV files of the correct sample
>>rate/bits
>> (they play fine). If I disable sound playback, all UI events respond as
>> expected.
>>
>> It's been a while since I built anything with audio on Windows -- maybe
>>I
>> just never ran into this ‹ but the app is unusable when audio is
>>enabled.
>> On OS X, everything works fine without delays, so I don't believe
>>there's
>> any problem with the stack.
>>
>> Am I missing something? Is audio feedback just not doable on Windows
>> without resorting to an external?
>>
>> Thanks for any suggestions.
>>
>> Regards,
>>
>> Scott Rossi
>> Creative Director
>> Tactile Media, UX Design
>>
>>
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