Physics Engine support
Monte Goulding
monte at sweattechnologies.com
Wed Feb 27 19:30:28 EST 2013
Kevin seeing as you refuse to heed my advice to take a sleeping pill could you elaborate on the vector object a bit more. Anything you can share would be great. The other thing I'm wondering is will any of this stuff improve scrolling groups on iOS?
--
M E R Goulding
Software development services
mergExt - There's an external for that!
On 28/02/2013, at 11:26 AM, Kevin Miller <kevin at runrev.com> wrote:
> It does. That's the big challenge with the Physics stretch goal and its
> vital to so many apps. Just hooking in the physics engine isn't so hard.
> The GPU is where it is at, or rather, where it needs to be for this sort
> of stuff to work well.
>
> Kind regards,
>
> Kevin
>
> Kevin Miller ~ kevin at runrev.com ~ http://www.runrev.com/
> LiveCode: Everyone can code
>
>
>
>
> On 28/02/2013 00:13, "Scott Rossi" <scott at tactilemedia.com> wrote:
>
>> I am fully excited. With all due respect to Richard, I share his need
>> for reliable video playback, but physics and better (?) vector support is
>> substantially appealing, and makes LiveCode a viable contender in games
>> and simulation spaces, where currently it is not. A bigger market, and
>> more users.
>>
>> My bigger overall issue is display performance. Physics, improved video
>> playback, and pretty much displaying everything on screen needs better
>> performance. Am hoping the new changes bring about a new display
>> architecture or whatever is needed to make LiveCode worthy of all these
>> great new features.
>
>
>
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