Physics Engine support
Kevin Miller
kevin at runrev.com
Wed Feb 27 19:26:15 EST 2013
It does. That's the big challenge with the Physics stretch goal and its
vital to so many apps. Just hooking in the physics engine isn't so hard.
The GPU is where it is at, or rather, where it needs to be for this sort
of stuff to work well.
Kind regards,
Kevin
Kevin Miller ~ kevin at runrev.com ~ http://www.runrev.com/
LiveCode: Everyone can code
On 28/02/2013 00:13, "Scott Rossi" <scott at tactilemedia.com> wrote:
>I am fully excited. With all due respect to Richard, I share his need
>for reliable video playback, but physics and better (?) vector support is
>substantially appealing, and makes LiveCode a viable contender in games
>and simulation spaces, where currently it is not. A bigger market, and
>more users.
>
>My bigger overall issue is display performance. Physics, improved video
>playback, and pretty much displaying everything on screen needs better
>performance. Am hoping the new changes bring about a new display
>architecture or whatever is needed to make LiveCode worthy of all these
>great new features.
>
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