Can't sell on Mac App Store
Richard Gaskin
ambassador at fourthworld.com
Tue Dec 3 19:25:19 EST 2013
On 12/3/13 3:31 PM, John wrote:
> I somehow managed to miss the fact that as it stands now,
> you cannot sell LC produced apps on the Mac App Store if your
> app reads or writes files. This is a long standing issue (see
> http://quality.runrev.com/show_bug.cgi?id=10477 and
> http://quality.runrev.com/show_bug.cgi?id=11545).
> In this case, I have a great deal of effort put into this
> project and, had I known, I would have done something different
> (used Xojo for instance). Given I was burned, I thought someone
> else might appreciate a heads up.
While both the report from October and the one from 35 hours ago are
clearly important, if I understand them correctly there are two details
worth noting:
- Neither prevents your apps from reading or writing files. The issue
appears to be with the older Carbon call made for the Ask File and
Answer File dialogs, so any file I/O that doesn't require the user
to name the files is unaffected.
- This only affects sandboxed apps, so while this does affect Mac app
store submissions until it's resolved, it seems you can still
distribute your app through the Web like most of the bigger publishers
continue to do.
Even Apple's own subsidiary, Filemaker, started distributing though the
app store only yesterday.
And FWIW, judging from the dozens of sandboxing-related posts in the
Xojo forums, it seems it's not exactly simple for folks to rewrite their
apps to comply with Apple's changing policies no matter which tool they use.
I agree that it's important to see these resolved as quickly as
possible, but knowing their actual scope may help other developers even
more.
--
Richard Gaskin
Fourth World Systems
Software Design and Development for the Desktop, Mobile, and the Web
____________________________________________________________________
Ambassador at FourthWorld.com http://www.FourthWorld.com
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