[OT] App and SDK development for Physical Apps

Phil Davis revdev at pdslabs.net
Wed May 23 16:30:13 EDT 2012


Hi Björnke,


On 5/23/12 1:22 PM, Björnke von Gierke wrote:
> So you've got the job?
>
> Or are you looking for a partner in crime?

Neither. I just signed up to be notified by them when their SDK was 
available, but am too busy to do anything with it now.
>
> If the later, maybe ask on the use list (more readers), and the forum (different people) instead of here?

Good idea.

Thanks -
Phil


>
> On 23.05.2012, at 21:06, Phil Davis wrote:
>
>> Hey gang,
>>
>> I just received permission from Physical Apps to post this on the list, so... This might be of real interest to someone here.
>>
>> Best,
>> Phil Davis
>>
>>
>> -------- Original Message --------
>> Subject:	App and SDK development for Physical Apps
>> Date:	Wed, 23 May 2012 13:47:20 -0400
>> From:	Bob Houvener<bob at physicalapps.com>
>> To:	Bob Houvener<bob at physicalapps.com>
>>
>> Hello,
>>
>>    You are receiving this email because you signed up at www.physicalapps.com as a developer interested in the company. We have started working with outside developers and wanted to reach out to you and determine your interest areas. At this point, we are generally working with small teams, such as a team with one or more game developer, graphics expert and software developer, who have experience in developing apps which use the sensors such as accelerometers, compasses, gyros ... in smart devices. We are specifically looking for those who can work with fairly raw ideas and propose full development efforts which start by story boarding for a proposal and end up with a new game or learning app for our TheO and future products. Along with supporting game developers, we are specifically looking for a developer to work on a sensor toolkit for Physical Apps (Please see below for more information on that opportunity and let us know if you or someone you know meet the requirements and may have interest).
>>
>> ****
>> We are developing a line of smart device (iPhone, iTouch, Android) accessories and custom apps which utilize the sensors (accelerometer, gyro, compass, . . .) in the devices, for physical games, learning, exercise etc. For more information see: www.physicalapps.com or Google: "theo foam ball", to see the great reaction ot the announcement of our first product. We would like to develop a toolkit for app developers to utilize which will abstract them from, and optimize their use of, smart device sensor data in order to reduce the time they spend on sensor interface and related calculations (ex. Distance and direction traveled by a ball with a smart device at its core), as well as to provide the best results (sensor fusion, smoothing, . . .), when utilizing the sensors.
>>
>> We would like the toolkit to be independent of specific development environments (such as Unity) and work across operating systems to the best extent possible, but be easily integrated into those environments and operating systems. We need a developer(s) who have extensive knowledge of working with these sensors, as well as mainstream game development environments (signal processing knowledge is a significant plus) to develop this toolkit for us. Examples and verifiable smart device sensor interface and game development experience a must. Turn-around time is of the essence. A loose set of requirements can be downloaded at the link...
>> http://dl.dropbox.com/u/2951163/Ball%20Dynamics%20Module%20for%20TheO%20v1.0%20for%20CL.pdf
>>
>> ****
>>
>>
>> Cheers, Bob
>> Bob Houvener, Chairman
>> Physical Apps, LLC
>> c: 603-493-1459
>> bob at physicalapps.com
>> www.physicalapps.com
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>
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-- 
Phil Davis






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