Editing very wide and tall stacks.

Richmond richmondmathewson at gmail.com
Sat Mar 10 11:10:04 EST 2012


On 03/10/2012 06:04 PM, Dar Scott wrote:
> An alternative for developing high area stacks would be a half resolution mode.  The stack rect and other sizes would be in real pixels but the other pixels would be in virtual pixels, two for each real pixel.

???

Virtual pixels

???

Are these something like fairies at the bottom of the garden (virtually 
pixies). Err; sorry, that one just slipped out.

???

Would be grateful if you could explain what 'virtual pixels' are, and 
how one can do all that.

>
> I'm doing something like that scripted.  I'm developing at half size and the thing doubles in size when put into a full screen.  It learns the half size properties so I can do a crude test on the wrong monitor and then go back.
>
> I'm now thinking that using Parallels at full screen to allow oversized resolution might also be a solution, but Parallels has rendering problems in that case.  That might also be nice for the final monitor testing, but Parallels is limited to only a few size settings from within Windows, though it can do a lot by resizing in window mode.  And the Parallels Display Adapter does not rotate.
>
> I'm also thinking of scrollbars that hang outside the window.
>
> And I'm still thinking about Mark Schonewille's idea.
>
> Dar
>
> On Mar 10, 2012, at 8:20 AM, Richard Gaskin wrote:
>
>> Pete wrote:
>>
>>> Wouldn't it be great if LC provided scrollbars at the card level...
>> It would be great but only for a relatively few edge cases.  Most apps that have scrolling regions also have non-scrolling ones, such as a toolbar or other controls, so with groups we're in control of what can be scrolled and what remains stationary.
>>
>> --
>> Richard Gaskin
>> Fourth World
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>>
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> ---------------------------
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> ---------------------------
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