Geography based game?

Randy Hengst iowahengst at
Mon Jun 11 15:32:26 EDT 2012

Hi Larry,

See if this is anything like you're thinking… if so, I'd be happy to chat off list to help.

If you want to play with in, I'll send you a code.

be well,
randy hengst
On Jun 11, 2012, at 1:11 PM, Larry Weaver wrote:

> Hello Folks,
> First post to the list from a relatively new user.  I've been lurking and learning for the last six months or so and I have to say that this list is one of the reasons I purchased a LiveCode seat.  What a great resource!  Besides, I got started in 3d years ago when the only place to be was on a list like this one, so there's definitely a nice oldskool kind of comfort level that you just don't seem to get on a web forum.
> I've been absolutely delighted with what I've been able to do with LiveCode so far!  I've mainly used it for some simple but custom business type apps used at my day job (Wine buyer and merchant).  I hope to also eventually produce some apps to help out in my freelance visual effects work.
> In the meantime, I've been tasked by a friend to help develop a geography based game for her middle school class.  Since there will not be an internet or wifi connection allowed, it rules out any connection to Google maps and related data.   I'm not sure how to begin to approach a self contained version.
> The basic premise is similar to some of the flash based online geography games.  A location is presented and the user taps or clicks  where they believe it exists.  Points would be determined by how close the guess is to the actual location.
> Any thoughts as how to initially approach this without the use of Google Maps or any other online content would be wonderful!
> Cheers!
> -- Best regards,
> Larry
> mailto:larry at
> Larry Weaver
> 3d Generalist and Visual Effects Artist
> Available in Asheville. and Beyond:. Motion Graphics - Character Animation - Broadcast Treatments - Architectural Walkthroughs - Virtual Set Construction and Set Extensions, - Custom Compositing , Rendering, Lighting and Texturing - Real World Physics-based Dynamics Simulations From ntsc and pal to Red and 4k. Video - Film - Print - The Web
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