Preview of Resolution Independent Control library for RevMobile

Chipp Walters chipp at chipp.com
Wed Jul 25 18:40:11 EDT 2012


How does LC determine density?

On Wednesday, July 25, 2012, Monte Goulding wrote:

> Ok, making this up as i go. We might as well design a system from the
> start that can handle all 4 android screen densities and used a couple of
> them as synonyms for the iOS densities. Even though the android densities
> are ranges I think its reasonable to treat them as absolutes as long as
> your layout handles that. So we now have densities of .75, 1, 1.5 and 2.
> With 1 and 2 being used on iOS and at the moment .75 would would only be
> part of the design for future proofing. Now we can include into the
> framework an image loader for density just like native apps use. A plugin
> could easily import a x2 image and pump out high quality images at each
> density into specific folders.
>
> Next thing is we need a mode to use while developing to allow us to work
> at whatever density we require. That shouldn't be too complicated.
>
> Anyone else what to throw out some ideas?
>
> Cheers
>
> --
> M E R Goulding
> Software development services
>
> mergExt - There's an external for that!
>
> On 26/07/2012, at 6:51 AM, Monte Goulding <monte at sweattechnologies.com<javascript:;>>
> wrote:
>
> > At the moment that is hdpi on mobile with a density of around 1.5 and
> mdpi (which can be treated the same as non retina iOS) on larger screens so
> this gives us 3 densities to deal with.
>
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-- 
Chipp Walters
CEO, Altuit, Inc.



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