RevMobile: Native controls
Monte Goulding
monte at sweattechnologies.com
Fri Jul 20 17:29:51 EDT 2012
I've thought about this a little. While I think the current situation is not ideal I also think that what people want is not what people would get if we had a native appearance on ios.
The issue is we really need to be able to work in the appearance we are building for. If it were me steering the LC ship I wouldn't spend the engineering resources on native appearance for ios I would spend them on a fully integrated custom control framework and a set or two that ships with the IDE that looks nice on both iOS and android. Perhaps a native looking ios, a native looking android and something in-between.
Then I would have a tool palette that clearly indicated if a control was desktop only using native appearance or was cross platform. Perhaps switching between themes and you can bind a theme to a stack so when you open it the tool palette switches to what you were last using.
Then I would add a new project menu and have built in best practice project frameworks and a way to add your own custom ones.
Cheers
--
M E R Goulding
Software development services
mergExt - There's an external for that!
On 20/07/2012, at 11:44 PM, Mikey <mikeythek at gmail.com> wrote:
> I've never really understood this issue: Why is it that one has to code
> the native controls on Android/ios? Why doesn't the compiler/standalone
> builder/whatever you want to call it just convert rr controls to native
> ones?
>
> --
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