Moving a stack with no controls

Magicgate Software - Skip Kimpel skip at magicgate.com
Thu Jul 19 15:28:53 EDT 2012


Went with option two and it works like a charm... thanks again for all
of your rapid responses.

On Thu, Jul 19, 2012 at 3:14 PM, Klaus on-rev <klaus at major.on-rev.com> wrote:
> Hi Skip,
>
> Am 19.07.2012 um 21:01 schrieb Magicgate Software - Skip Kimpel:
>
>> There is some conflicting functions being called.  For instance, I
>> have several clickable buttons on that stack.  So when you go to click
>> on a button, it performs that functions but also tries to relocate
>> things and enters into this never ending cycle and competition of
>> moving the screen vs performing button function.
>>
>> Is that clear or do I need to provide more specifics?  It is clear in
>> my head right now but I have had some TheraFlu so it might only be
>> clear to me...
>
> You have two options to avoid the movenemnt in your buttons an other objects:
> 1. Add dummy "mouseXXX" handlers to your buttons:
>
> on mouseDown
>  ##
> end mouseDown
>
> on mouseMove
>  ##
> end mouseMove
>
> on mouseUp
>  ## Your commands here...
> end mouseUp
>
> on mouserelease
> ##
> end mouserelease
>
> That will "override" the mouseX stuff in the stack script.
>
> 2. Add these lines to my script:
> ################################
> local maydrag
>
> on mouseDown
>
> ## EXCLUDE buttons
>   if word 1 of the target = "button"then
>          put empty into maydrag
>   else
>       put mouseH() & "," & mouseV() into maydrag
>  end if
> end mouseDown
>
> on mouseMove
>  if maydrag is not empty then
>    set the topLeft of this stack to item 1 of the screenMouseLoc - item 1 of maydrag,item 2 of the screenMouseLoc - item 2 of maydrag
>  end if
> end mouseMove
>
> on mouseUp
>  put empty into maydrag
> end mouseUp
>
> on mouserelease
>  mouseup
> end mouserelease
> ############################################
>
>> SKIP
>
> Best
>
> Klaus
>
> --
> Klaus Major
> http://www.major-k.de
> klaus at major.on-rev.com
>
>
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