Bug with acceleratedRendering
Scott Rossi
scott at tactilemedia.com
Tue Aug 21 11:53:54 EDT 2012
This probably has to do with the layerMode setting (or lack of setting).
>From the 5.02 release notes (doesn't seem to be in the current release
notes):
Accelerated rendering comes with some restrictions:
Bitmap effects which use the multiply and color dodge blend modes will
not work correctly on top-level objects.
Only 'blendSrcOver' and the image processing blend inks will work on
top-level objects.
'opengl' mode does not support any inks apart from blendSrcOver on
top-level objects.
Using an ink other than 'blendSrcOver' on a top-level object will
implicitly make it use 'dynamic' layerMode
Regards,
Scott Rossi
Creative Director
Tactile Media, UX Design
Recently, Michael Kristensen wrote:
> Hi there
>
> If I use acceleratedRendering, the blendmode "transparent" set on images is
> not working.
> That is, white areas are not transparent, but opaque/white.
>
> OSX 10.6.8 Livecode 5.5.1
>
> Thanks
> Michael
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