audio guide app in livecode?
bobs at twft.com
Thu Sep 8 14:02:15 EDT 2011
My bad I missed that part. I just read "sensory stuff" in the reply post.
On Sep 8, 2011, at 10:27 AM, Pete wrote:
> I think the original post talked about keying in a number to get the right
> recording? I know users aren't always the smartest people in the world
> (including myself as one) but if I see a big number next to an object and
> the app is telling me to key in a number, I'm pretty sure I could figure
> that out!
> I think we sometimes get carried away with trying to squeeze the last drop
> of blood out of possible technological implementations when a lower tech
> approach would work just as well, if not better.
> Molly's Revenge <http://www.mollysrevenge.com>
> On Thu, Sep 8, 2011 at 9:25 AM, Bob Sneidar <bobs at twft.com> wrote:
>> The only thing that comes to mind that an iPhone would be able to use is a
>> barcode. You would have to be able to access the camera, and the older
>> iPhones have crappy cameras so no workie with them. Seems like a non-starter
>> right there, especially if you want the user to actually scan the bar code!
>> Otherwise you would need a proprietary device that detected a minimum
>> physical distance to a sensor node to trigger the appropriate recording,
>> which plugged into the bottom of the iPhone, which means design and
>> manufacturing and all that. Without that it's all academic isn't it?
>> On Sep 7, 2011, at 7:03 PM, stephen barncard wrote:
>>> THe programming is the fun part. Getting the right recording to trigger
>>> the hard part. Something that uses the sensory stuff in the phone, can't
>>> depend on users to sort it out.
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