Dispatch vs Libraries
Mark Wieder
mwieder at ahsoftware.net
Sun Nov 27 22:28:38 EST 2011
Todd-
Sunday, November 27, 2011, 12:17:11 PM, you wrote:
> How does that pave the way for Multiple inheritance? I was thinking as
> Jacque thought that this was the same as using any variable.
<caveat>
I'm normally quite allergic to multiple inheritance, and so if I find
myself in a situation where I need it I refactor things so that it's
not necessary. That being the case, the following is probably a Bad
Example, and should be a Gedankenexperiment only.
</caveat>
Given an employee class and a manager class in a company, a manager is
responsible for employees who may themselves be managers. Let's say,
for the sake of the example (or as in LC) that you can't have
subclasses of subclasses - you can have behavior objects but you can't
have behavior parents of behavior objects. Otherwise you'd just have
the manager class as a subclass of the employee class:
ManagerClass -- EmployeeClass -- object instance
What you'd need instead is multiple inheritance, where the object
instance gets two behavior buttons, a ManagerClass button and an
EmployeeClass button:
ManagerClass EmployeeClass
| |
| |
object instance
...so you'd have something like
dispatch tEmployeeID to Parent["GetReview"]
put the result into tReviewText
dispatch tEmployeeID to Parent["GetTeamMembers"]
put the result into tReviewText
where Parent["GetReview"] would probably contain the long id of the
EmployeeClass button and Parent["GetTeamMembers"] would contain the
long id of the ManagerClass button.
--
-Mark Wieder
mwieder at ahsoftware.net
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