So Who Has Tried the Kindle Fire Yet (with LiveCode building)?

Colin Holgate coiin at verizon.net
Fri Nov 18 18:46:16 EST 2011


Not exactly that, but all of the elements of what you said.

I did wirelessly download several apks to the Fire by touching the url to the apk in an email message. As with all Android devices, that downloaded and installed the app. You do have to go to settings to allow installs of apps from places other than stores first. Those apks happened to be Flash ones, but there's no reason to think that any other apk would behave differently.

I also did tests from LiveCode, with the device connect by USB, and that worked fine. And I did tests from Flash, to the connect USB device, and that worked fine too.

There was one particular thing I had to do in order for it all to work, which was to add the value 0x1949 as an extra line at the end of the file ~/.android/adb_usb.ini

With other Android devices, at least with Android 3.x, you have to go into settings and Developer, and specifically turn on the feature that allows debugging over USB. With the Kindle Fire that is on by default, and there isn't a setting to turn it off.


On Nov 18, 2011, at 5:15 PM, John Patten wrote:

> Colin you were able to create a LiveCode app, save it as a standalone for Android. Then upoad the newly created app to a web site, and from the KindleFire access the web site and download and install the app onto your KindleFire? 




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