Monitoring sound

Gerry gerry.orkin at gmail.com
Mon Mar 21 05:18:27 EDT 2011


Scott, many thanks! I'm still dusting off the cobwebs, and trawling through the user guide.

g

-- photo site: http://gerryorkin.com

On Monday, 21 March 2011 at 7:29 PM, Scott Morrow wrote: 
> Hello Gerry,
> 
> From the docs:
> "If no audio clip is playing, the sound function returns done"
> 
> If you don't have any other sounds playing you could set up a "send in time" loop to check if the sound was done which would be more efficient than using idle.
> 
> For example:
> 
> local lPendingMessageQueue
> 
> --> your code here
> -- begin playing your sound here
> send IsSoundDone to me in 200 millisec -- or whatever time span works best
> -- capture the "send" message ID here if you want to cancel it later
> put CR & the result after lPendingMessageQueue
> --> more of your code here
> 
> 
> command IsSoundDone
>  if the sound is done then
>  -- hide the button
>  -- possibly cancel any pending message IDs if this command is sent from multiple sources
>  -- put empty into lPendingMessageQueue
>  else
>  -- check again in a little bit
>  send IsSoundDone to me in 200 millisec -- or whatever time span works best
>  end if 
> end IsSoundDone
> 
> Note: this is untested pseudo code off the cuff...
> 
> 
> Scott Morrow
> 
> Elementary Software
> (Now with 20% less chalk dust!)
> web http://elementarysoftware.com/
> email scott at elementarysoftware.com
> ------------------------------------------------------
> 
> 
> 
> On Mar 21, 2011, at 12:59 AM, Gerry wrote:
> 
> > Hi again 
> > 
> > In iOS I have to monitor the playing of a sound while the user browses the app, going from one screen/card to the next. If a sound is playing, I show a button, but if the sound ends, I want the button to be hidden.
> > 
> > In Hypercard I would have used idle. Is that still a good way to implement this in LiveCode?
> > 
> > Cheers
> > 
> > Gerry 
> > 
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