Monitoring sound
Scott Morrow
scott at elementarysoftware.com
Mon Mar 21 04:29:38 EDT 2011
Hello Gerry,
From the docs:
"If no audio clip is playing, the sound function returns done"
If you don't have any other sounds playing you could set up a "send in time" loop to check if the sound was done which would be more efficient than using idle.
For example:
local lPendingMessageQueue
--> your code here
-- begin playing your sound here
send IsSoundDone to me in 200 millisec -- or whatever time span works best
-- capture the "send" message ID here if you want to cancel it later
put CR & the result after lPendingMessageQueue
--> more of your code here
command IsSoundDone
if the sound is done then
-- hide the button
-- possibly cancel any pending message IDs if this command is sent from multiple sources
-- put empty into lPendingMessageQueue
else
-- check again in a little bit
send IsSoundDone to me in 200 millisec -- or whatever time span works best
end if
end IsSoundDone
Note: this is untested pseudo code off the cuff...
Scott Morrow
Elementary Software
(Now with 20% less chalk dust!)
web http://elementarysoftware.com/
email scott at elementarysoftware.com
------------------------------------------------------
On Mar 21, 2011, at 12:59 AM, Gerry wrote:
> Hi again
>
> In iOS I have to monitor the playing of a sound while the user browses the app, going from one screen/card to the next. If a sound is playing, I show a button, but if the sound ends, I want the button to be hidden.
>
> In Hypercard I would have used idle. Is that still a good way to implement this in LiveCode?
>
> Cheers
>
> Gerry
>
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