The Wait command
Ralph DiMola
rdimola at evergreeninfo.net
Fri Jun 24 20:51:03 EDT 2011
I am a nu-be to LC.
I needed to do this with a splash card. Display card for 7.5 second or until
the user mouse clicks the image.
Card script:
on openCard
send "finishsplash" to me in 7.5 seconds
end openCard
on finishsplash
open card "jb_search" --(Or whatever job need to be done)
end finishsplash
image script:
on mouseup
open card "jb_search" --(or whatever job need to be done)
end mouseup
Ralph
-----Original Message-----
From: use-livecode-bounces at lists.runrev.com
[mailto:use-livecode-bounces at lists.runrev.com] On Behalf Of John Craig
Sent: Friday, June 24, 2011 5:07 PM
To: How to use LiveCode
Subject: Re: The Wait command
This works for what I understand the original scenario was. If you
click button 1, it waits either until the 10 seconds has elapsed or
until button 2 is pressed.
:)
Add 2 buttons to a new stack;
1st button script;
on mouseUp
set the uFlag of this card to false
put the millisecs + 10000 into tTime
repeat until the millisecs > tTime or the uFlag of this card = true
wait for 100 millisecs with messages
end repeat
answer "OK"
end mouseUp
2nd button script;
on mouseUp
set the uFlag of this card to true
end mouseUp
On 24/06/2011 21:52, Bob Sneidar wrote:
> See this is the perfect example of why some kind of multiple processing
thing is needed. If you say
>
> wait until<condition> then no other processing can take place. Even in
the repeat loop it doesn't help. If the condition is triggered by some kind
of execution the even will never happen because you are waiting. I know we
hammered this to death in another thread, but this would be I think one of
the main reasons why it would be beneficial.
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