ios image file names
etcawley at fastmail.fm
Mon Dec 12 23:42:55 CST 2011
I used your suggestion and got the following :
12/12/11 11:23:43 PM /Users/ecawley/Library/Application Support/iPhone Simulator/4.1/Applications/9D450172-E7E2-4FA3-8C03-E761055E3180/Lawn2.app/Lawn2 <<<< AVController >>>> -[AVController fpItemNotification:sender:]: item with path file://localhost/Users/ecawley/Library/Application%20Support/iPhone%20Simulator/4.1/Applications/9D450172-E7E2-4FA3-8C03-E761055E3180/Lawn2.app/Users/ecawley/Cerastium%20vulgatum-m.mov failed to open with err 2
12/12/11 11:23:50 PM /Users/ecawley/Library/Application Support/iPhone Simulator/4.1/Applications/9D450172-E7E2-4FA3-8C03-E761055E3180/Lawn2.app/Lawn2 <<<< AVController >>>> -[AVController fpItemNotification:sender:]: item with path file://localhost/Users/ecawley/Library/Application%20Support/iPhone%20Simulator/4.1/Applications/9D450172-E7E2-4FA3-8C03-E761055E3180/Lawn2.app/Eleusine%20indica%20.mov failed to open with err 2
I'm not sure what err 2 is and I did not try to open/play The Cerastium movie at this time. Where caan I find a list of the error msg?
> Message: 2
> Date: Sun, 11 Dec 2011 13:55:36 -0600
> From: edward cawley <etcawley at fastmail.fm>
> To: use-livecode at lists.runrev.com
> Subject: ios image file names.
> Message-ID: <08BB7194-B67F-43D1-9F6C-9C98E224A96C at fastmail.fm>
> Content-Type: text/plain; charset=us-ascii
> Two problems.
> 1. I've got a problem with image file names. I am developing an app of plant descriptions. It has 42 cards, one for each plant species. Each cd is the same template, the text and images are the only things that change. 40 of the cards work fine but two have a problem with small movies/video clips they don't show but the player is working. The messages are halted for the time the clip should run. I discovered one was stopped because I had a upper case letter in the file name and not in the icontrolset command. Changed the filename( dropped the uppercase letter) and it solved the one problem, but the last cd is still not working. I'm pretty sure it is the same type of problem but how can I see what is happening in the simulator, what is it downloading? I can't check it on the desktop since I get an execution error on the ios control command?
> 2. Slightly different problem, if I start to test the app on the simulator by clicking on the simulator in the menu bar it begins to startup, the simulator shows up and then I get a dialog stating the the app is taking a long time to start up,at that point the app appears and another dialog appears asking if I wish to continue trying or stop. If I click on stop the simulator closes and if I click on yes the dialog box continues to try to start up, even though the app is up and running. If I start up the simulator first and then click on the menu from the desktop app the app starts on the simulator with no problem. Is this a bug or is it the sequence we are supposed to use? I don't remember seeing it in the documents.
> Message: 3
> Date: Sun, 11 Dec 2011 15:38:00 -0600
> From: "J. Landman Gay" <jacque at hyperactivesw.com>
> To: How to use LiveCode <use-livecode at lists.runrev.com>
> Subject: Re: ios image file names.
> Message-ID: <4EE522B8.6060902 at hyperactivesw.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> On 12/11/11 1:55 PM, edward cawley wrote:
>> how can I see what is happening in the
>> simulator, what is it downloading? I can't check it on the desktop
>> since I get an execution error on the ios control command?
> You can log whatever you need in the simulator, and the output will show
> up in the Console application. Whenever you want to see the result of a
> command or the value of a variable, use a plain "put":
> put "http://www.whatever.com" into tURL
> put tURL -- sends the variable value to Console
> I often create a handler called "log" so that I don't have to track down
> and remove all those "puts" later on:
> on log pData
> put pData
> end log
> Then whenever I need to see output, I just add a "log" command to my
> log "Variable value is:" && myVar
> If you don't want all that output showing up in Console in your final
> standalone, just comment out the body of the log handler before you
> build and nothing will happen. (Don't remove the whole handler or you'll
> get a "handler not found" error.)
> Keep Console open at the same time as the simulator, with All Messages
> showing. You'll see the "put" commands go scrolling by. You can filter
> the output so it's easier to see by filtering for the simulator only,
> whose name escapes me right now, but you'll see it.
> Jacqueline Landman Gay | jacque at hyperactivesw.com
> HyperActive Software | http://www.hyperactivesw.com
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