dam-pro.girard at laposte.net
Sat Oct 16 05:39:56 EDT 2010
It is not possible easily with the LiveCode geometry manager. (I do not know
even how to do it).
But NativeGeometry, that is a geometry manager for LiveCode works like that,
all geometry relations are scripts and the GUI is just here to help you
Set the nGeometry of button "toto" to "set the bottom of me to the
bottomPadding of this stack; set the left of me to the rightPadding of
-> Resize the stack
-> Open the NativeGeometry geometry inspector, then you will see the script
that you have designed.
De : use-revolution-bounces at lists.runrev.com
[mailto:use-revolution-bounces at lists.runrev.com] De la part de John Dixon
Envoyé : samedi 16 octobre 2010 00:39
À : use-revolution at lists.runrev.com
Objet : RE: Geometry settings...
Thanks for the reply.. I have not explained what I want to do too well. What
I would like to be able to do is set the 'geometry' in the geometry pane
that are in the objects' inspector.... so, if I create a field by script, I
can also set its geometry in the geometry pane...
Is it now a little clearer than mud ?
> On Oct 15, 2010, at 4:08 PM, John Dixon wrote:
> > Hi...
> > Is it possible to set the geometry of an object by script so that the
settings are then reflected in that objects' inspector ?
> > be well
> Yes. There are many properties that can be set, like height, width,
rectangle, left, right, etc. Usually after you've set them by script you
have to force the property inspector to update itself before the new
settings are shown. For example, you could close and reopen the inspector,
or switch to another pane of the inspector then switch back.
> Devin Asay
> Humanities Technology and Research Support Center
> Brigham Young University
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