Check out Jerry's new videos -- REV to ObjC -> iPhone
Randall Lee Reetz
randall at randallreetz.com
Mon May 10 13:44:44 EDT 2010
Not true at all... Apple just needs access to source to insure safety and control over revenue schemes. If adobe would have opened its tech to inspection, apple would have welcomed it. What matters is the platform maintaining ultimate control and access over use and content channels. Does runrev want to compete at that level? No. So what is the problem? Let apple in. Give them what they want. Access to standardized source code. Certainly runrev would ask the same.
Randall
-----Original Message-----
From: Richard Gaskin <ambassador at fourthworld.com>
Sent: Monday, May 10, 2010 10:33 AM
To: How to use Revolution <use-revolution at lists.runrev.com>
Subject: Re: Check out Jerry's new videos -- REV to ObjC -> iPhone
Chipp Walters wrote:
>> On May 10, 2010, at 9:56 AM, Chipp Walters wrote:
>>> The issue isn't whether Apple wants to outlaw reusing code
>>> libraries. They don't. They want to outlaw cross platform
>>> development.
>
> On May 10, 2010, at 11:59 AM, Bob Sneidar <bobs at twft.com> wrote:
>> Really?? That is what Apple wants?
>
> Here's the guy Steve Jobs likes to point out is his mouthpiece,
> on the subject.
>
> http://daringfireball.net/2010/04/middleware_and_section_311
And from Mr. Jobs himself; the public spanking he gave Adobe linked to
from the front page of apple.com applies to all cross-platform developers:
We know from painful experience that letting a third party
layer of software come between the platform and the developer
ultimately results in sub-standard apps and hinders the
enhancement and progress of the platform. If developers grow
dependent on third party development libraries and tools,
they can only take advantage of platform enhancements if and
when the third party chooses to adopt the new features. We
cannot be at the mercy of a third party deciding if and when
they will make our enhancements available to our developers.
This becomes even worse if the third party is supplying a cross
platform development tool. The third party may not adopt
enhancements from one platform unless they are available on all
of their supported platforms. Hence developers only have access
to the lowest common denominator set of features. Again, we
cannot accept an outcome where developers are blocked from using
our innovations and enhancements because they are not available
on our competitors platforms.
<http://www.apple.com/hotnews/thoughts-on-flash/>
To the degree that those arguments apply at all to iPhone OS, they could
also apply to OS X as well.
But fortunately they don't hold much water under closer examination, as
has been pointed out across the blogosphere and as many of us know from
personal experience:
1. Without such cross-platform tools a minority OS might never have any
apps at all across entire categories that are useful to its customers.
2. When an app that was written in Objective-C breaks, the motivation to
address it promptly is only as strong as the sole developer's personal
interest in it, but when a cross-platform tool has a bug there are
thousands of developers demanding an immediate fix from the vendor of
the tool they made it with.
--
Richard Gaskin
Fourth World
Rev training and consulting: http://www.fourthworld.com
Webzine for Rev developers: http://www.revjournal.com
revJournal blog: http://revjournal.com/blog.irv
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