iRev Functionality
Michael Kann
mikekann at yahoo.com
Sun May 9 16:40:40 EDT 2010
Much appreciated, as always.
--- On Sun, 5/9/10, J. Landman Gay <jacque at hyperactivesw.com> wrote:
> From: J. Landman Gay <jacque at hyperactivesw.com>
> Subject: Re: iRev Functionality
> To: "How to use Revolution" <use-revolution at lists.runrev.com>
> Date: Sunday, May 9, 2010, 3:26 PM
> Michael Kann wrote:
> > --------------------------
> > Thomas McGrath III asked:
> > --------------------------
> > Where is there a list of iRev commands available?
> >
> > I just tried revSpeak in iRev and got a handler not
> found error and
> > would like to know what else is not available.
>
> The most complete reference right now is the dictionary.
> Make sure you have Rev's preferences set to show the "class"
> and "platforms" columns so you don't have to look up each
> term. If a term is supported for iRev it will say "server".
> The Rev speech commands are listed there as compatible, but
> I see the opposite in some very early notes released last
> summer. Those old notes say that the only externals
> available for iRev work are revzip, revdb, and revxml.
>
> > Jacqueline, is the updated change log available
> anywhere?
> > I'm most interested in the differences between
> >
> > 1. the most up-to-date reference for irev scripts (the
> change log I assume)
> >
> > 2. the dictionary that comes with 4.0
> >
> > 3. cgi scripts used with the 3.5 engine
> >
>
> When using iRev scripts, the up-to-date reference and the
> dictionary are pretty much the same thing, except that the
> dictionary omits iRev-specific terms that don't apply to
> desktop apps. I have some early release notes but I can't
> recall where I got them; I think they arrived when I got my
> iRev account and downloaded the on-rev app. Those notes list
> some new variables applicable only to iRev scripting, which
> include $_SERVER, $_POST, $_POST_RAW, $_GET, "put new
> header", "put content", includes, and an errormode property
> that determines where script errors are sent. Other than
> that, most native terms are available as per the dictionary
> listing.
>
> For CGIs, there are a few more limitations. The CGI script
> itself can't load externals (because those can only be
> loaded into a stack) or refer to anything that requires a
> GUI. I.e., a CGI script can't refer to "this card" because
> there aren't any cards, it's just a text script. Mouse
> events, functions that work with objects, etc. aren't
> applicable in a text-only environment. Many of those
> limitations can be overcome by loading a real stack as a
> library when the CGI starts up. In that case, you do have a
> stack running, and stack references, object functions, etc.
> will work. Even so, some things will still fail if they
> aren't relevant to a server environment. For example, there
> is no keyboard or mouse available to the CGI so functions
> like "the mouseloc" or "keydown" will fail.
>
> -- Jacqueline Landman Gay
> | jacque at hyperactivesw.com
> HyperActive Software
> | http://www.hyperactivesw.com
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