How exactly does runrev for ipad/iphone work?
andre at andregarzia.com
Thu May 6 14:12:35 EDT 2010
An NDA was signed prior to all that
It is not that people want to keep potential customers in the dark, it is
that so far the community does not know what is happening except for the
fact that RunRev team is in contact with Apple.
All we can say is that currently the way that Revolution Desktop works,
meaning, how the standalones are generated and how the engine works will not
work with Apple Agreement, so a change is needed on the engine. This is
information that is not related to the current fear from the 1.1.3 clause.
This is related to Apple preventing code compilation and execution at
runtime, this has be so since forever and RunRev was aware of it and
RevMobile will do things different than use a JIT compiler like it does now
on the Desktop.
So all in all, we can't tell you because we don't know.
If we knew we would not be able to tell but I believe that documentation
would be available.
Now, if someone in the community knows and I don't know, then, it is my
fault and and I am talking sh*t.
On Thu, May 6, 2010 at 3:03 PM, Randall Reetz <randall at randallreetz.com>wrote:
> So the only way for a potential customer to find out if the runrev mobile
> solution is likely to pass muster with Apple's new policy (to make an
> informed purchasing decision), is to purchase the program (and find out
> later)? I question both the legality of that policy and the obvious and
> expected negative public relations and marketing outfall.
> And you guys are complaining about Steve Jobs' autocratic and anti-consumer
> Randall Reetz
> On May 6, 2010, at 10:44 AM, stephen barncard wrote:
> > That's trade secret stuff at REV, and current users are on an NDA so they
> > can't talk about it here. You could find out by buying the product.
> > On 6 May 2010 10:38, Randall Reetz <randall at randallreetz.com> wrote:
> >> Is there a resource online or a white paper that describes in basic
> >> language how runrev for mobile (specifically for apple products) works?
> >> Does it use apple's blessed dev environment at any step in the process?
> >> what form are the final builds? Does it require a player app to be
> >> installed on each devise? In short, how does runrev for mobile differ
> >> architecturally from the fully blessed apple environment and app format?
> >> What are the current plans and how have they changed runrev's previous
> >> plans for the revmobile product's base architecture and release
> >> Randall Reetz_______________________________________________
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> > --
> > -------------------------
> > Stephen Barncard
> > Back home in SF
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