iPadding around?
Colin Holgate
coiin at verizon.net
Thu Jan 28 08:57:36 EST 2010
I think people have some wrong ideas with regard to the iPad:
It's not a development platform, it's a playback one. You can't
develop Xbox games on an Xbox, so don't worry if an iPad lacks some
full OS features, use your computer for doing the development.
A lot of the 140,000 Apps in the App Store are good ideas that suffer
a bit from having to be used on a 3.5 inch screen. An iPad would make
those Apps be more useful. Most of the Apps, especially games, will be
more impressive on an iPad.
The market for RunRev is made up from people who want to develop
something, either for commercial or personal use. Those people have
several other tools to choose from, so Rev has to have something
better to offer. In the case of iPhone development it does, at least
when compared against XCode.
To get an idea of how appealing it is to have an easy tool for making
iPhone Apps, look at GameSalad. It's currently on beta version 0.7,
and yet this week alone there are 12 new Apps in the store that use
the tool.
With Flash, Unity, GameSalad, and XCode, you can create and test
applications on up to 100 devices. So, at least for personal
productivity applications you don't need to deal with the App Store.
You could also sell a specialized application to one of your clients,
which would work for a year until the provisioning file expires. That
would give you ongoing income, again without using the App Store.
In any case, I'm puzzled to see some people being passionately against
the iPad. If you don't think it has any value just don't get one!
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