iPadding around?

Colin Holgate coiin at verizon.net
Thu Jan 28 08:57:36 EST 2010


I think people have some wrong ideas with regard to the iPad:

It's not a development platform, it's a playback one. You can't  
develop Xbox games on an Xbox, so don't worry if an iPad lacks some  
full OS features, use your computer for doing the development.

A lot of the 140,000 Apps in the App Store are good ideas that suffer  
a bit from having to be used on a 3.5 inch screen. An iPad would make  
those Apps be more useful. Most of the Apps, especially games, will be  
more impressive on an iPad.

The market for RunRev is made up from people who want to develop  
something, either for commercial or personal use. Those people have  
several other tools to choose from, so Rev has to have something  
better to offer. In the case of iPhone development it does, at least  
when compared against XCode.

To get an idea of how appealing it is to have an easy tool for making  
iPhone Apps, look at GameSalad. It's currently on beta version 0.7,  
and yet this week alone there are 12 new Apps in the store that use  
the tool.

With Flash, Unity, GameSalad, and XCode, you can create and test  
applications on up to 100 devices. So, at least for personal  
productivity applications you don't need to deal with the App Store.  
You could also sell a specialized application to one of your clients,  
which would work for a year until the provisioning file expires. That  
would give you ongoing income, again without using the App Store.

In any case, I'm puzzled to see some people being passionately against  
the iPad. If you don't think it has any value just don't get one! 



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