Ideas to simulate a multithreaded sockets server
Pierre Sahores
psahores at free.fr
Sat Feb 27 07:06:09 EST 2010
Hi Marcio,
Did you have an eye to the on-rev / irev technology. It's definitively
the most usable way to go, from yet. Even if CGI and PHP/Rev Stacks
went good underground ways to use, over the 15 past yahrs, the
revServer witch will be made public and free available in the
forecoming months by RunRev is a very stable et fast running engine
from yet.
About your multi-threading need, i can't help, for yet, as long as we
can't see how the revServer is / is'nt able for yet (it could be, at
least with a adapted xinetd config under linux - i did so for metacard/
suse, yahrs ago) to handle multi-thread.
Instead of devlopping your own framework first, why would you not try
to test your project design in using the on-rev platform ? I use it
for my own (two projects up and running, the thirst is on desk) with
great satisfaction.
Kind regards,
P.
Le 27 févr. 10 à 12:31, Marcio Alexandroni a écrit :
> Hi Bernard,
>
> I visited the page about the mechanism you pointed, but in that case
> it has
> an Apache/PHP server that handles multiple concurrent connections
> but it
> ends up passing the request to a Rev application using Sockets that
> will
> cause the same queuing on message processing. In fact, the requests
> to the
> server are multithreaded but the processing is not, as I could
> understand.
> Did I understand it right?
>
> Regards,
>
> Marcio Alexandroni
> www.cialogica.com.br
> ( (11) 9989-8316
> marcioalexandroni
> --
>
>
>
>> From: Bernard Devlin <bdrunrev at gmail.com>
>> Reply-To: How to use Revolution <use-revolution at lists.runrev.com>
>> Date: Sat, 27 Feb 2010 09:43:17 +0000
>> To: How to use Revolution <use-revolution at lists.runrev.com>
>> Subject: Re: Ideas to simulate a multithreaded sockets server
>>
>> On Fri, Feb 26, 2010 at 6:28 PM, Marcio Alexandroni
>> <marcio at cialogica.com.br> wrote:
>>> The applications runs pure TCP/IP with a custom protocol to
>>> exchange data
>>> and it handles dozens of simultaneous calls at the same time, this
>>> is why it
>>> must be multithreaded, the queuing will not work in this case
>>> because of the
>>> time it would need to respond to the last caller.
>>
>> Hello Marcio, your fellow Brazilian is one of the experts on rev-
>> built
>> http servers, so I'm sure he'll answer your question in detail soon.
>>
>> However, whilst he's sleeping, let me just point you to this
>> mechanism: http://www2.sahores-conseil.com/insead/index_en.html .
>> Pierre used that mechanism deployed (I believe) to the French
>> Ministry
>> of Education, and it was a system used by students across France.
>> Since you need raw TCP/IP it doesn't sound like it will meet your
>> needs.
>>
>> Whilst Rev is not multi-threaded, can I just ask if you are using the
>> following format in your code:
>>
>> accept [datagram] connections on port number with message
>> callbackMessage
>>
>> If so, then elsewhere in your code you may be able use the following
>> structure at places where you can accept potential interruptions:
>>
>> wait 10 milliseconds with messages
>>
>> When an existing connection's processing gets temporarily suspended
>> by
>> the "wait", it means that a new connection can be accepted and
>> processing for that new connection can begin.
>>
>> These two together can provide a kind of message-passing concurrency.
>> For example, that is similar to the way that 'concurrent' processing
>> is done in Tcl (http://www.stanford.edu/~ouster/cgi-bin/papers/threads.pdf
>> )
>> ,
>>
>> Regards,
>>
>> Bernard
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>
>
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--
Pierre Sahores
mobile : (33) 6 03 95 77 70
www.woooooooords.com
www.sahores-conseil.com
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