Punching holes in a graphic
BNig
niggemann at uni-wh.de
Sun Apr 18 16:41:17 EDT 2010
Alejandro,
I too noticed the lag between the moving hole and the rectangle, in the
revlet it does not show that much, but in the ide it does show. So I went on
my own and it works very well. In the group with the 'hole' I put a handler
---------------------------
local moveMe, xDiff, yDiff
on mouseDown
put the clickLoc into tClick
put item 1 of the loc of me - item 1 of tClick into xDiff
put item 2 of the loc of me - item 2 of tClick into yDiff
put true into moveMe
send moveOn to me in 5 milliseconds
end mouseDown
on moveOn
if moveMe then
put the mouseLoc into tLoc
add xDiff to item 1 of tLoc
add yDiff to item 2 of tLoc
lock screen
set the loc of me to tLoc
set the loc of grc "Frame2" to tLoc
unlock screen
if moveOn is not in the pendingMessages then
send moveOn to me in 30 milliseconds
end if
end if
end moveOn
on mouseUp
put false into moveMe
end mouseUp
on mouseRelease
mouseUp
end mouseRelease
----------------------------------------
grc "frame2" being the framing rectangle.
regards
Bernd
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