Applying the concept of Images libraries (vector and bitmaps )
Richard Gaskin
ambassador at fourthworld.com
Thu Oct 8 22:29:36 EDT 2009
capellan wrote:
> Recently, i have been advising some fellow teachers about
> using revMedia to create educational content.
>
> One of the most frequent request that i found, is the
> possibility of reusing images (vector and bitmaps) across
> different stacks and reusing the same images in the one
> stack with variations in size, ink effects, inside groups, etc,
> without including the same images several times, to achieve
> the desired effect.
>
> Notice that Graphics software, like Adobe Ilustrator, Flash
> and Xara have implemented this concept:
> http://www.jnack.com/adobe/flash/symbols.html
>
> How could we implement this concept with our stacks,
> so there is not need to import the same bitmaps or
> vector graphics to apply different effects or dimensions
> in different cards?
Everything is smoke and mirrors with software. When Illustrator makes a
"symbol" it's still a copy, but maintains a reference to some source
object from which its properties are derived.
With Rev, we have:
set the properties of <obj> to the properties of <obj>
You can also modify the properties array - for example, this will assign
the properties of one button to those of anothe but allow the
destination object to keep its own name, label, and rect:
on mouseUp
put the properties of btn "aaa" into tObjA
delete var tObjA["label"]
delete var tObjA["name"]
delete var tObjA["rect"]
set the properties of btn "bbb" to tObjA
end mouseUp
--
Richard Gaskin
Fourth World
Rev training and consulting: http://www.fourthworld.com
Webzine for Rev developers: http://www.revjournal.com
revJournal blog: http://revjournal.com/blog.irv
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