My BBC Master - - - getting Beeped-off.
Richard Gaskin
ambassador at fourthworld.com
Wed Mar 11 13:52:28 EDT 2009
Judy wrote:
> I mean, really, it clearly exists in PC gaming.
So does real-time 3D, isometric grid management, and scriptable opponent
AI, but I can't blame RunRev for prioritizing these below features
that would be used by a larger number of developers.
For myself I'd sooner see isometric grid management, esp. now that
SimCity 1.0 has been open sourced (see
<http://www.donhopkins.com/home/micropolis/>), as it makes a wide
variety of spatial simulations much more achievable*. But I would
understand if there are few here who would share that interest. ;)
> Okay, clearly, nobody is expecting that *I* know how to make it happen. (if
> you're the odd soul holding your breath, stop now. Breathe. really. you
> need to breathe.)
Damn. I was hoping to download a solution from your blog this afternoon. :)
> But somebody really smart out there, really smart with respect to xTalks,
> really aught to know how to make it happen, No?
You may be onto something there, and it seems an ideal third-party
opportunity.
* Few among us dare to take the time to write our own grid system, but
Jeremy Russell of TaggedSoftware.com did a great job of that building
his game Gladiator Trials II:
<http://www.gladiatortrials2.com/>
Jeremy made this in Rev, and it very much rocks. Way cool design, and if
you like RPGs it's a lot of fun.
This section describes a bit of the "making of":
<http://www.gladiatortrials2.com/makingof/>
Inspiring stuff. Check out this screen:
<http://www.taggedsoftware.com/gt2/images/screenshots/scrshot_06.jpg>
Nice.
--
Richard Gaskin
Fourth World
Revolution training and consulting: http://www.fourthworld.com
Webzine for Rev developers: http://www.revjournal.com
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