is putting a stack too far offscreen dangerous?

Josh Mellicker josh at
Tue Jun 9 14:05:37 CDT 2009

I have read of some developers putting stacks offscreen, or sizing  
stacks so they extend offscreen substantially.

Are there dangers?

I know if some OpenGL calls exceed the resolution of the video memory,  
crashes can result. Does anyone know if there is a limit to how far  
you can put a stack offscreen?

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