is putting a stack too far offscreen dangerous?

Josh Mellicker josh at dvcreators.net
Tue Jun 9 15:05:37 EDT 2009


I have read of some developers putting stacks offscreen, or sizing  
stacks so they extend offscreen substantially.

Are there dangers?

I know if some OpenGL calls exceed the resolution of the video memory,  
crashes can result. Does anyone know if there is a limit to how far  
you can put a stack offscreen?



More information about the use-livecode mailing list