my programming life (was: Re: Rotating images)
Colin Holgate
coiin at rcn.com
Sat Apr 25 15:20:05 EDT 2009
On Apr 25, 2009, at 2:54 PM, Randall Reetz wrote:
> What was the actual order of your exposure to any programming
> languages?
Probably a more detailed answer than you were expecting, but it's fun
to see it all written down! Here you go:
1978, sort of Fortan in a Casio calculator. I still have that
calculator somewhere!
1979, a TV console game that was a 100 step assembler, with just four
characters of output to use.
1980, other people's early DIY home computers, using BASIC.
later in 1980, my own Apple II+, using straight hex machine code, as
well as BASIC.
1981-1987, mostly BASIC or 6502 assembler, but also took a look at
Forth and other languages. Was never too interested in Pascal for some
reason.
1987, got a job in Apple Tech Support, and so starting using a Mac for
the first time. This was just after HyperCard was released, and I
quickly saw that it was going to be very popular. I reworked the paper
version of call logging as a HyperCard stack.
1988-1992, was Multimedia specialist in Apple Tech Support, and so
used HyperCard a lot, but also played with SuperCard. Didn't
understand Director, but I could make a ball bounce on the stage. Had
not even heard of Lingo.
1992-1994, at Voyager programmed many CD-ROMs (including A Hard Day's
Night), and 60+ floppy disk Expanded Books (and the Expanded Book
Toolkit), all in HyperCard.
1994-1995, Programmed a series of CD-ROMs at Voyager, using Oracle
Media Objects, a cross platform competitor to HyperCard. Also
programmed the Mac version of the "This Is Spinal Tap" CD-ROM, in C.
1995-1997, having the CD-ROMs be released cross platform (previously I
would do the Mac version, and we would get external companies to port
it to Windows) became all important, and so I had to learn Director.
Programmed several Director based CD-ROMs for Voyager.
1998-2002, For Funny Garbage, I programmed many museum kiosks, CD-ROMs
(including three for I.D. Magazine), online games and activities. All
in Director.
2003-present, Flash was too popular by now, and so clients wanted
things to be done in Flash and not Director, so I had to learn how to
use it too. ActionScript 1/2 until just under two years ago, and AS3
since then.
More information about the use-livecode
mailing list