Rev on iPhone/iPod Touch ??
andre at andregarzia.com
Tue Sep 23 13:53:55 CDT 2008
It's worse than that... the processor is ARM, and if there's an
architecture that we never had an engine, well that is arm... we had
x86, ppc and sparc for a while...
On Tue, Sep 23, 2008 at 2:24 PM, Thomas McGrath III
<3mcgrath at comcast.net> wrote:
> Stacks will not run natively on the iPhone with any version of the Rev
> player. This is because most of the controls on the iPhone are not
> compatible with the controls in Revolution. This means that buttons, fields,
> images, players, etc. will not port over. The code might since that is just
> text until compiled. The player/IDE would need to provide a set of controls
> 'specific' to the iPhone and stacks would have to adhere to these. So any
> old stacks would need to be rewritten.
> Tom McGrath
> On Sep 23, 2008, at 11:24 AM, François Chaplais wrote:
>> There have been stories on the web of the difficulty of publishing an
>> application on Apple's App Store for the iPhone. Getting paid is another
>> Here I think revolution can have an original position: if a stack
>> runner/player is made available on the iPhone (for free or for a small
>> price) then revolution developers (who, remember, have paid their fee to
>> develop with rev) could make their stack available on the internet (free or
>> paid for), then have it downloaded by wifi (for instance) to the iPhone/iPod
>> Touch ("à la" air shairing) and use it on the phone. The download could be
>> implemented inside the Stack Player app.
>> The developers would short circuit Apple's certification process: you
>> download a file, and not an executable.
>> What do you think of this business model?
>> And is the stack player implementable considering Apple's possible
>> Best regards,
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