tmGauge Digit problem
Thomas McGrath III
3mcgrath at comcast.net
Wed Oct 29 22:16:18 EDT 2008
Scott,
Thanks for the quick response and explanation. I will keep that in
mind while working with poly's
Tom McGrath III
Lazy River Software
3mcgrath at comcast.net
iTunes Library Suite - libITS
Information and download can be found on this page:
http://www.lazyriversoftware.com/RevOne.html
On Oct 29, 2008, at 7:08 PM, Scott Rossi wrote:
> Recently, Ken Ray wrote:
>
>>> Yes -- apparently polygon point lists seem to behave slightly
>>> differently
>>> (or oddly) in Rev 3.
>>
>> Scott, if you don't mind explaining the differences, I think it
>> would be
>> beneficial to everyone working with polygons (like me!).
>
> I haven't totally tested this out, but *apparently* when setting the
> points
> of a polygon via script in Rev 3, if you do not place a closing
> point loc at
> the end of the point list that is identical to the starting point
> loc, Rev
> will assign some random wacky point loc of its own choosing and
> potentially
> cause a polygon object to render wildly out of control. This is
> what I ran
> into with tm|gauge: polygon digits being rendered offscreen because
> Rev was
> adding crazy point locations to my point sets.
>
> Again, I haven't spent the time to fully track this down, just did
> enough
> exploration to put a fix in place that forced the ending point loc
> to match
> the starting point loc. HTH.
>
> Regards,
>
> Scott Rossi
> Creative Director
> Tactile Media, Multimedia & Design
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