tmGauge Digit problem

Scott Rossi scott at tactilemedia.com
Wed Oct 29 19:08:34 EDT 2008


Recently, Ken Ray wrote:

>> Yes -- apparently polygon point lists seem to behave slightly differently
>> (or oddly) in Rev 3.
> 
> Scott, if you don't mind explaining the differences, I think it would be
> beneficial to everyone working with polygons (like me!).

I haven't totally tested this out, but *apparently* when setting the points
of a polygon via script in Rev 3, if you do not place a closing point loc at
the end of the point list that is identical to the starting point loc, Rev
will assign some random wacky point loc of its own choosing and potentially
cause a polygon object to render wildly out of control.  This is what I ran
into with tm|gauge: polygon digits being rendered offscreen because Rev was
adding crazy point locations to my point sets.

Again, I haven't spent the time to fully track this down, just did enough
exploration to put a fix in place that forced the ending point loc to match
the starting point loc.  HTH.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia & Design





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