Revolution => Flash
Mark Schonewille
m.schonewille at economy-x-talk.com
Sat Oct 20 11:16:43 EDT 2007
Thanks, Andreas.
Unfortunately, I think that the requirement to have Director
available makes this method unfeasible.
I am not familiar with the Flash format. What is the byte level and
how do I find it? Or is that clearly described in the File Format
specification?
Do you think there would be a possibility to do this without Director?
Best regards and thanks for taking the time to explain this,
Mark Schonewille
--
Economy-x-Talk Consulting and Software Engineering
http://economy-x-talk.com
http://www.salery.biz
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Op 20-okt-2007, om 16:03 heeft Andres Martinez het volgende geschreven:
> Hello Mark
>
> The process can be automated but it would take too much effort. Let
> me enumerate the steps I took to simplify it...
>
> 1- Register and download the "File Format Specification" form Adobe
> (when I did, I agreed not to share it, sorry)
> 2- Take a look at the document to understand the "Tags" conformation.
> 3- Use Flash app to generate a simple animation that has the same
> look (background and characters) as your Rev Stack
> 4- Experiment, experiment and experiment exporting the .SWF movie
> from Director and looking at the byte level file (I used HexEdit
> for this).
> 5- Code your Stack to generate the sequence of positions of all
> your animated characters
> 6- Transform those positions to the right byte level format that
> flash understands, and paste them into the file exported from Flash
> app.
>
> If you want to see the functionality in action, you can download
> our game MacPool and press Ctrl-S (Save) when playing a 9-Ball game.
> This is a sample animation exported from the game... http://
> www.bakno.com/MacPool/animation.html
>
> Regards,
> Andres Martinez
> www.baKno.com
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