Player/Image Object "always buffer" Problems
J. Landman Gay
jacque at hyperactivesw.com
Wed Jun 20 12:42:16 EDT 2007
> Hi All,
> More on this.
> I changed the code to compare the current image data to the previous
> image data. When I do this, I find that the data returned from the
> snapshot command is the *same* on each iteration (the frames should all
> be different), so it's just moving the same image into the image object
> each time.
Try not using imageData, use "the text of" or just "put" instead:
put myVar into image "imageThumbnail"
set the text of image "imageThumbnail" to myVar
There is a subtle difference between imagedata and the content (the
"text") of an image. In Scott Rossi's example, he also uses "text" and
Jacqueline Landman Gay | jacque at hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
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