Player/Image Object "always buffer" Problems
Dave
dave at looktowindward.com
Wed Jun 20 08:09:04 EDT 2007
Hi Scott,
This is weird, it doesn't work here. What happens if you set
"alwaysBuffer" to true?
I don't understand a couple of things about your snippet:
> set the currentTime of player 1 to (F * the timeScale of player 1)
In my case the timeScale is 600, so frame number * timeScale would
give values that are way off. I multiple by 24 which is (timeScale /
FramesPerSecond = 24). In this case FPS is 25 (I'm hardwiring this at
the moment since I can't find out how to get this info from the player).
> set text of img _display to myVar
is there a difference between this and:
put myImageData into image "ImageThumbnail"
It would be nice to know what "alwaysBuffer" actually does. It could
be that there is an old copy of the buffer being used, or RunRev
doesn't think the image has changed.
Thanks a lot,
All the Best
Dave
On 20 Jun 2007, at 12:41, Scott Rossi wrote:
> Recently, Dave wrote:
>
>> I've had this before and found that the "always buffer" property has
>> to be set correctly for it to work. However, as far as I know, the
>> "always buffer" on the Player object should be set to true, but when
>> I do this RunRev Crashes. Why is this?
>
> Can't tell you why Rev crashes but, for the most part, setting the
> alwaysBuffer of a player will often degrade playback performance
> since Rev
> tries to layer the player's content like an object.
>
> I tried a simple test with a MOV file and got what I think are the
> results
> you're aiming for. I used the following script in a button with the
> alwaysBuffer of the player set to false and the controller hidden.
>
> on mouseUp
> repeat with F = 1 to 20
> set the currentTime of player 1 to (F * the timeScale of player 1)
> export snapshot from rect (rect of player 1) of player 1 to
> myVar as JPEG
> set text of img _display to myVar
> wait 30 with messages
> end repeat
> end mouseUp
>
> On my end (OS X 10.4.9, Rev 2.8.1), the display image updates every
> half
> second with each frame captured from the movie. Appeared to work
> with both
> JPEG and PNG export.
>
> Regards,
>
> Scott Rossi
> Creative Director
> Tactile Media, Multimedia & Design
>
>
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