What I did with Rev last night
heather at runrev.com
Tue Jul 17 10:20:58 CDT 2007
I'm looking at turning this thread into a series of articles for the
Newsletter. I wonder if you would be interested in participating?
This would make an interesting article, which would be quite easy to
write up, a lot of it is here already. An article needs to be about 6
or 7 paragraphs long, a good length is around 800-900 words. We like
screenshots and downloadable stacks. It should include a little bit
about why you made it, what you use it for, how long it took, why Rev
was good to do it in, and of course, crucially, how you did it.
Let me know if you are interested.
On 5 Jul 2007, at 13:15, viktoras didziulis wrote:
> here are few more examples of "recreational" programming with Rev :-).
> One stack is an experiment to see whether the well known "game of
> chaos" where seemingly random process creates a deterministic
> outcome (sierpinski fractal) produces similar results for any
> configuration of points or just for the triangle. It turned out
> that for shapes other than triangle it produces random clouds of
> points, so the triangle is "special". It is also an alternative
> "random" way to draw a line between any two points in space. You
> can draw and see these fractals and clouds there:
> go stack URL "http://ekoinf.net/chaos_game2.rev"
> Another stack was an attempt to reproduce a few graphic algorithms
> in Revolution. For water ripples (like in java applet at http://
> www.neilwallis.com/java/water.html ) Revolution engine
> unfortunately was too slow. But for the fire effect it performed
> reasonably fast for small images (100x100 pixels). So I created a
> completely useless stack where one can load any picture which is
> then automatically resized to 100x100 and used as a cooling map for
> fire algorithm so that animated burning fire patterns emerge in a
> small 100x100 image area nearby.
> go stack URL "http://ekoinf.net/fire3.rev"
> When loaded it contains 2 snapshots of an image and fire with
> cooling patterns from the image. To see the animated fire you would
> have to load your own image by clicking Fire!!! button. To stop the
> show click shift or mouseclick on any of the 2 images in the stack.
> One more interesting algorithm to test on Rev would be Warp Map
> (http://freespace.virgin.net/hugo.elias/graphics/x_warp.htm). I saw
> it implemented in C++ and Rebol (where surprisingly worked
> reasonably fast on large images). But recently found more catching
> topic where Revolution will be very useful - conversion of TFT
> monitors to "holographic screens". Well, actually not really
> holographic but rather stereoscopic (no glasses required) where
> image is formed from parts of 2 images and 3D object pops-out of in
> front or beyond the screen. All what is needed is a high resolution
> printer, transparency and a tool to calculate and produce parallax
> barrier mask based on monitor resolution and pixel size (and then
> printed onto a transparency) and calculate a gap between the LCD
> monitor and the barier. The tool will also combine images suitable
> for viewing within such a system and be able to make 1 pixel offset
> adjustments to make images match with parallax barrier mask. Going
> to use hints as in
> All the best!
> J. Landman Gay wrote:
>> It is so satisfying to be able to write whatever I need. Anyone
>> else done little personal stacks with Rev lately?
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